You may soon come up to a brick wall in your progress in EVE, probably brought upon by the bane of all new players and new corporations: the griefer.
Yes, EVE is full of them, and sadly, is a way of life, but at least there are ways to combat such. One is to fight them by using hit-and-run tactics. Small groups of frigates can weaken, and even destroy, larger ships if they work together. Other ways is to ask help from neighbors. Who knows, the "enemy of my enemy is my friend" saying may come true for you.
Other ways to combat the griefer involve jumping back to an NPC corp temporarily till they get bored and move on. Whist cowardly, as long as you keep playing and having fun, they lose.
On the flipside, lets say you may be having trouble with your current ship skill set as of now, and are having trouble making ends meet. Why not try something new? One great thing about EVE is that it allows for experimentation with a ship and whatever modules you can fit on it to get the desired effect. Whilst it may be downright embarrasing to show your layout to veterans who know the basics of each ship, you may end up with a setup that would work. Most veteran players expect certain things from ships they can see, just because they know how each would fit, and how each would behave when fitted in such a way. Having out-of-the-box setups can confuse potential opponents and give you that extra edge you need to win a fight.
Dont be afraid to try something new in EVE. Whilst many are afraid of change (just go look on the forums at the many whines of the past changes to EVE), its change that brings about life and evolution in EVE, and keeps it fresh for all.
Sunday, September 23, 2007
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