Thursday, February 28, 2008

Trying to make lemonade...

I'm currently trying to make the best out of my mistaken training Large Hybrid 5 by running some skills that were meant to come after finishing Large Energy 5, like Evasive Maneuvering 5, and maybe run up the T2 Railgun line.

As I've blogged before, I've finished Caldari Battleship 5 when I left EVE the first time (financially induced), and as such, my former goal of being a sniper-based railgun podpilot could be attainable alongside my plans of being a T2 laser user.

And on a different note:

Good friends of mine in EVE have just suffered what most corps meet their death with: a wardec by a larger/more skilled/more "for the lulz" corp/alliance. This is a sticking issue with EVE's current empire mechanics when it comes to combat PvP: security standings.

For example, a known pirate is flying through empire space and into the waiting guns of an anti-pirate. Provided the pirate keeps his sec status above -5 and there isnt a current wardec on, the anti-pirate gets a sec hit (and maybe even a visit from CONCORD). Sound fair?

Some would argue its fair, many others would say "wait, what about us anti pirates? Dont we get a break?". It all depends on what side of the fence you are on this discussion.

My personal opinion is that it's a blatant abuse of a game mechanic, one that CCP hasnt done anything about for, I dont know, forever apparently.

One big excuse is that its a take on "vigilante" justice not being looked kindly upon by anyone. By that definition the empires of EVE should have more power over its capsuleer population. Ingame and via Prime Fiction, thats completely the opposite. Fair? Think not.


Fix is in "Factional Warfare", amirite CCP? <_<

As it currently stands, and as my comment to the discussion that was the fruit of the incident:
A wardec is a wardec, reason notwithstanding. Reason goes out the window once the first shot is fired. Win or lose, its how you take it that counts.

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